A replacement for the generation system. I got the idea from the Requiem table, and built this by comparing the average generation vs age of white-wolf's npc's. This allows GM's to start players weak, and age them over an extended campaign.
Adjusted some of the dates as they were not quite correct for me, this campaign retells the story printed in the various New York sourcebooks from the perspective of two sets of players. I only got as far as writing the first two parts. Part1 - Camarilla, great for new Players. Part 2 - The Sabbat, a little darker and with more action
To use this clock, place a counter on the time. Move it as time progresses. When players split up use a different counter for each player. This version is for NYC only. The twilight period varies through the year and the coloured boxes show the variation. to figure out when night ends for a date mentally split the box into 6 equal segments, one for each of the months between Jun 21st and Dec 21st. I did not include an error correction for daylight saving time. So Morning Twilight on 21st Jun starts at 4:50 (ish) and ends when the sun is actually up at 5:20 (ish)